Games evolve, it's as simple as that... Feel free to stick to old version of LFS if you want to enjoy oval racing with R3 tires. I can't really blame developers for making changes in their own game.
Is this object limit determined by some specific system limitation, or is it a user-defined treshold to avoid layouts loading forever?
Also a small suggestion (this should be matter of minutes if accepted) - would it be possible to add a simple, big flat plane of tarmac into the game? Just a flat land where we can build bigger layouts on. The carparks we have are too small for some more meaningful layouts or track replicas and floating concrete layouts look very stupid imo. Just a big flat area with no boundaries or environment would be extremely helpful.
On the serious note, I kinda like the fact the engine cannot be repaired at all, it makes you run the engine with care in long races, not destroying your car is a vital skill after all.
I'm all in for all tyres available for all cars, that would make up for some interesting challenges.
Scawen, I got two small requests, that (I believe) could be solved with changing few lines of code.
1) Allow for actively limiting the fuel tank size.
A month ago we did run an E-Challenge event, where we did run FOX at custom layout with limited fuel. Unfortunately the only way to limit the cars on fuel is to have them run at 100% tank capacity and disallow refueling. Sadly that means, the E-Challenge race took well over 2 hours to finish because of that limitation.
With the ability to limit the percentage of allowed fuel in the tank (either via slider or via /command) would allow us to run such or similar race at more reasonable distance.
I'm sure some other leagues would take a use of such feature if available.
2) For future time-limited endurance races, please consider adding a commmand, that resets the remaining time back to its original value and keeps it until the leader starts another lap.
Pretty much all endurance races here start with a formation lap, but the time it takes to complete counts into the total time of the race, so in the end we get 23h 55m of racing instead of pure 24 hours.
You get new unlocks every Friday, so you can unlock the game at multiple machines, but you can be online with given username from only 1 device at time.
Please note there was a change in the final order, as car number 34 was given back the time for incorrectly issued DT penalty, promoting him to the final step on the podium. On the other hand, one post-race penalty was given to car number 16.
Congratulations to Jimi Virtanen for winning this very demanding event, to Sean Lee for challenging Jimi all race long, and to Karolis Motiejuitis for good effort to finish on the podium.
Kudos to everyone else, who finished this long and demanding race, as well to those, who had balls to take part, even if they failed to finish.
@Scawen, could you please post a few screenshots of the new editor? I'm very curious.
Also when you are into adding more surface types, could you please make these available in the object editor? (so we don't have to live with the concrete blocks only)
To confirm your attendance for the MRc E-Challenge, please give your status for the round (YES I'm attending, or NO I'm not attending), car number, and LFS licence name.
Your confirmation is due by 14:00 UTC on Saturday. Failure to confirm by this deadline will result in a pit-lane start.
Passwords will be PMd to confirmed competitors via the LFSForums shortly after the deadline.
YOU MUST POST A CONFIRMATION EVEN IF YOU DO NOT PLAN TO ATTEND!
Use this format (NO SPACES FOLLOWING THE BACKSLASHES!):
All skins have to have a clearly visible number on the nose and rear wing side plates.
There are no other mandatory elements, however we highly welcome if you place the logo of the event, its organisers or partners on the car - feel free to use the logo pack archive attached to this post.
Please post your skins by 17:00 UTC on the Friday prior to the event, so we can generate a skinpack and attempt a spotting board.
Make sure your car skin has your car number on the nose and the rear wing end plates
Name format: 00 M. Málek, white or no colour number, coloured name allowed
Championships and Points
No official championship as this is a standalone event.
However, a “Master Weekend” combined championship will be held (consisting of E-Challenge, FBM Saturday and BF1 League races in the same weekend), where each race will be awarded by F1-style points (minus 1 point for FL) and where the combined winner will be awarded with a small prize.
Qualifying
One-shot qualifying session followed by additional one-shot qualifying session for top 6
Race
100 laps long race with standard LFS standing start
Mandatory pit stop between laps 30 and 70, done under green flag conditions No refueling at any point of the race
Pitlane speed is 50 kmph.
Penalties must be served within 3 laps (max 3 crosses of S/F line) and admins may apply time, position, grid or more extreme penalties if the situation merits
Safety Procedures
Safery Car is in use, speed 50 kmph.
Virtual Safety Car is in use as well, speed 50 kmph.